Thursday, April 7, 2011
Tower Defense [part 2]
So far, you can only plant a basic turret, which is a small alien looking pod that shoots simple bullets. Although it will be upgradeable, currently that system is not yet implemented. One feature that i have created so far that may or may not make it is a "lifespan" function.
What "lifepspan" does is slowly kill each turret you have placed at a variable rate depending on which turret you've placed. For example, basic turrets will take less than 5 minutes to deteriorate, while bigger more expensive turrets may take much longer. This could keep the player on his toes, and help pace the game. Although the function may not make it into the final build, i find the idea somewhat compelling in an over-saturated genre.
Next time i update, hopefully i will have a video of how everything works. So far things are coming along swell. Hopefully i stay on this track!