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Thursday, April 7, 2011

Tower Defense [part 2]

Today i made some significant progress, just not in the areas i predicted i would be working. The turrets have the basic function to follow a specific target, a money system is in place, you can remove placed turrets, and i have implemented some features to make the game original.

So far, you can only plant a basic turret, which is a small alien looking pod that shoots simple bullets. Although it will be upgradeable, currently that system is not yet implemented. One feature that i have created so far that may or may not make it is a "lifespan" function.

What "lifepspan" does is slowly kill each turret you have placed at a variable rate depending on which turret you've placed. For example, basic turrets will take less than 5 minutes to deteriorate, while bigger more expensive turrets may take much longer.  This could keep the player on his toes, and help pace the game. Although the function may not make it into the final build, i find the idea somewhat compelling in an over-saturated genre.

Next time i update, hopefully i will have a video of how everything works. So far things are coming along swell. Hopefully i stay on this track!

12 comments:

  1. the lifespan is a cool concept, may get annoying though

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  2. Looking forward to that video for the final product!

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  3. There's TD for the PSP (homebrew) it's impossible to beat.

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  4. Sounds like it's gonna be an awesome game!

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  5. The lifespan concept could get very annoying. It could work if you balance the tower prices.

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  6. I really agree with ed

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  7. Looks good; I can't wait to see the final product!

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  8. Wait, is this a tower defense game that you're programming?
    That's intense!

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